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	<title>Comments for FUNK In Second Life</title>
	<link>http://lsl.funkencode.com</link>
	<description>The Linden Scripting Language Implementation of FUNK</description>
	<pubDate>Wed, 23 Jul 2008 23:19:08 +0000</pubDate>
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		<title>Comment on How To RAP In Second Life by Croquet 2 Play &#187; The Demo Is Evolving</title>
		<link>http://lsl.funkencode.com/2007/03/01/how-to-rap-in-second-life/#comment-5</link>
		<author>Croquet 2 Play &#187; The Demo Is Evolving</author>
		<pubDate>Thu, 08 Mar 2007 22:42:59 +0000</pubDate>
		<guid>http://lsl.funkencode.com/2007/03/01/how-to-rap-in-second-life/#comment-5</guid>
					<description>[...] in Croquet, Second Life and Javascript(no 3D yet, but text and 2D renderings will work). The core Second Life RAP code is already available. Thanks for being patient [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] in Croquet, Second Life and Javascript(no 3D yet, but text and 2D renderings will work). The core Second Life RAP code is already available. Thanks for being patient [&#8230;]</p>
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		<title>Comment on FUNK Encoding and Decoding by FUNK In Second Life :: Including Components of FUNK</title>
		<link>http://lsl.funkencode.com/2007/02/28/funk-encoding-and-decoding/#comment-3</link>
		<author>FUNK In Second Life :: Including Components of FUNK</author>
		<pubDate>Fri, 02 Mar 2007 14:25:30 +0000</pubDate>
		<guid>http://lsl.funkencode.com/2007/02/28/funk-encoding-and-decoding/#comment-3</guid>
					<description>[...] is preferable as it is easier to maintain. However, for the examples, RAP scripts contain the FUNK Encoding scripts in line where appropriate to make it easier to see how things [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] is preferable as it is easier to maintain. However, for the examples, RAP scripts contain the FUNK Encoding scripts in line where appropriate to make it easier to see how things [&#8230;]</p>
]]></content:encoded>
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		<title>Comment on How To RAP In Second Life by FUNK In Second Life :: Including Components of FUNK</title>
		<link>http://lsl.funkencode.com/2007/03/01/how-to-rap-in-second-life/#comment-2</link>
		<author>FUNK In Second Life :: Including Components of FUNK</author>
		<pubDate>Fri, 02 Mar 2007 14:25:15 +0000</pubDate>
		<guid>http://lsl.funkencode.com/2007/03/01/how-to-rap-in-second-life/#comment-2</guid>
					<description>[...] via link_message. The latter is preferable as it is easier to maintain. However, for the examples, RAP scripts contain the FUNK Encoding scripts in line where appropriate to make it easier to see how things [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] via link_message. The latter is preferable as it is easier to maintain. However, for the examples, RAP scripts contain the FUNK Encoding scripts in line where appropriate to make it easier to see how things [&#8230;]</p>
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